Website powered by

Ghost Recon Breakpoint : Breakables

I was in charge of the breakables creation. I broke the original assets into many pieces with several methods

- Hand-made with 3ds Max : method used for drones and antennas
- Full procedural with Houdini tools into the engine : like tables and fences for example
- Hand-made/Houdini procedural tools mix : method used for all trees

Houdini tools made by Cédric Toton and Guillaume Jobst
Vegetation VFX made by Jinni On and Ryan Wilson
Container's VFX made by Lou Cortes https://www.artstation.com/lcortesvfx
Drones and antennas VFX made by Antoine Louisia https://www.artstation.com/reyj

Military Antenna

Container

Drone

Radar Antenna

Fences

Palm trees

Pohutukawa trees

Bamboo trees

Kapok trees

Diverse trees